The Second Past
Judge actions by the engine, embark on historical adventures, and showcase diverse results
This game uses the Occam's Razor engine to judge actions. Players can travel through six historical periods modeled on real conditions to start adventures. Enter actions described in plain English, and the engine will classify, weigh probabilities, roll the dice and narrate the consequences. Death is irreversible. At the end of each game, it shows rankings based on the number of days survived and the legends left. It also offers a spectator mode where you can select a game to follow the decision-making process and shows "Paths of the Fallen" presenting different action paths and results of characters.







